Gameway Studios

TAG | innovation corporation

Some of my non-existent fans have noticed that I stopped doing “On the Road to Awesome.” The truth is, I’m still doing them. I’m just not doing them every other week, that’s all.

Coming soon (tomorrow?): The Puzzles of In-Corp!

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For those concerned, the Mac version will release on New Year’s 2011 and will be available in 3 screen sizes: 800*600, 1280*800, or 1680*1050. The Windows version will (hopefully) release April/May/June-ish and resolutions will probably be 800*600 or Full.

Thanks,

Vince.

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Here’s what I’ve done:

NOTHING!! mwahaha!

See, I’ve been working hard to port about half of my files between my Windows XP and my new iMac.

But, here’s a drawing anyways.

Innovation Corporation: how delicious.

Innovation Corporation: how delicious.

I(I should have rotated it, but I’m too lazy. Crane your head.)

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I realized I didn’t really say what I did in the last “On the Road To Awesome.”

I worked on the physics!

You see, Innovation Corporation is a game partially about blocks, like those in World of Goo’s Chapter 4. In fact, two-thirds of the game are about these blocks. So, without further ado, “Going Up”: My little physics simulator.

screenshot102

screenshot106

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Okay, okay, I know this is a day late, but that’s because I have &%$# hNHISOC^%&&b6 9 te6f!!1SWINE FLU! (Okay, okay, H1N1). But enough about me and my *sniffle* heartbreakking illness, let’s get down to In-Corp.

Recently, I’ve been wondering: how does 2d Boy do it?? They put so much creativity, so much brains, so much depth into World of Goo… and yet thay did it in two years and a few months, the goal time for In-Corp.

Maybe I just need more motivation. I dunno, though…

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