Gameway Studios

TAG | delays

Okay, I’m not typing this in. I’m down in my basement, watching Ryan Seacrest. I hope that’s how you spell it.

But enough on me using the “Schedule Publish” feature. After extensive research taking the ratio of levels X how long it takes to make a level taking a random guess, I’m ready to announce the final release date of AToI: 6/1/11. I imagine it’ll take me at least until 8/10 to finish the animation, then until 4/11 to finish the programming. Then I have to pad my resumé. And promotion. So, just to clarify: this may not be the release date. This is the LATEST release date I will allow myself.

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Okay, everyone! This is (Vince/SPARTAAA!!!) I have some updates and explanations…

1) If you’re wondering about our last post, that’s from Duncan. Our composer. Just to warn you, he won’t write any “normal” blog posts. Ah well.

2) Innovation Corporation programming just screeched to a very abrupt halt as my mother forbade me from  purchasing Mac OS X Snow Leopard until after Christmas, which is required to run XCode (in turn required to run GCC). Also, we’re having some other delays, so don’t expect our 1/1/11 planned release date to make it. Maybe it will, but maybe not. I still plan to finish it by the end of middle school (sometime around 6/10/11).

3) It’s not Innovation Corporation anymore!! Upon finding that innovationcorporation.com was taken, I changed the name to A Touch of Insanity, and purchased the domain immediately.

4) To prevent said delays in item #2, I may use a pre-made physics engine (like ODE, 2dBox, and those kind of things).

Well, so long…

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