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42 · 6 times 9 · a touch of insanity · awesome · blog · video · vlog
2 Comments · Posted by Vince in A Touch of Insanity posts, Games posts on Apr/27/10
Hello, everyone! After two long months (of trying to beat the second level of Bit.Trip Core) I’m back! As they’ve told you imaginary readers, we have two new 3d animator/programmers: Nick and Seth Welna! They remade this website over the past few weeks. At the moment, they’re experimenting with Unity. Also, there’s the Pyshics Blocks and the Mystery RPG. Coming whenever.
Okay, so about that picture. I think, in that picture, I represent A Touch of Insanity. The fence represents my incredible procrastination, and me getting into the neighbor’s yard to give their 15-year old arthritic Golden Retriever food? Maybe? Okay, I guess not. I just kinda wanted to include that picture, because I think it’s a kind of some Gary Larson-style humor.
Anyways.
I have decided I will do a blog post once a week, alternating between these post subjects:
1) The creation of A Touch of Insanity
2) GameWay Studios in general
3) Gaming in general
4) Random crap
So, yeah. Expect me to make my next post on Saturday.Or something. Bye.
By the way, I think I may have given a bit of awesome to my brother…
“I’ll get you this time, geckos!”
Update: Also, BEST 404 PAGE EVER.
a touch of insanity · awesome · bit.trip · failure · nick and seth
4 Comments · Posted by Vince in A Touch of Insanity posts, Games posts, Gameway Studios in general on Feb/28/10
if youve read any of my earlier posts youd know i normally have time for capitalization and punctuation but im bursting to tell you about something that is epic freaking awesome… one sec let me have a second to regain my punctuation… There we go.
What do spaceships, the name “Charlie”, boosters, ninjas, and Greek Mythology all have in common? I can’t think of any, except for that they’re all really awesome. BUT, if you change “ninjas” into “web-based gaming” (another awesome thing!), they would have TWO things in common: they’re all epic freaking awesome, and they are all part of Captain Forever!
Captain Forever (website HERE) is a game by Farbs (website HERE) who is very awesome. And makes epic freaking awesome games, as a bonus.
Captain Forever puts you, a tiny red spaceship names Nemesis, in the depths of space. Talk about cruel. Suddenly, a little green spaceship kind of floats up to you and self-destructs, leaving all its different pieces intact. You grab a hold of these pieces with your mouse and weld them onto your spaceship. You get two lasers, two boosters, and
four block-type things. Then, you zoom through space, attacking enemy ships (with Greek Mythology names) in your little retro-style way. If you blow them up, you get some of their stuff. Lucky you. Then, you weld them on in real-time, sometimes doing so while fending off enemy attacks. But sometimes you will face challenges in your ship-building. And not just “oh, where should I put my charlie-level laser with 500-point damage?” I mean balancing. Each object and object subcategory has its own weight, and each booster has different strength. Being the math nerd I am, I had some fun struggles figuring out where to put everything.

Plus, you can support the game (let’s just call it pre-ordering) for only $15! And it’s already worth, like, $14.86! That’s
just 14¢ worth left for him to do! WHAT ARE YOU STILL DOING HERE?? GO OUT AND SUPPORT THE EPIC FREAKING AWESOME GAME!
9/10 for sure.
awesome · captain forever · indie
1 Comment · Posted by Vince in Uncategorized on Sep/7/09
awesome |ˈôsəm|adjectiveextremely impressive or daunting; inspiring great admiration, apprehension, or fear : the awesome power of the atomic bomb.• informal extremely good; excellent : the band is truly awesome!
I think I’ve figured out what makes the puzzles of World of Goo and Braid so awesome.
I have played a wide variety of puzzle games, but none of them have been nearly as fun as those two games, and I think I know what sets them out. (Oh, geez, I just said that last paragraph, didn’t I?)
So, anyways, here it is: the puzzles lay everything out before you.
If you don’t understand, here’s what I mean: the game tells you and shows you everything you need to know, yet then drops you there. Then, if you use a bit of semi-logical, outside-of-the-box thinking, you can solve it immediately, and when you do, you feel smart. (The Braid walkthrough says to not use a walkthrough. There’s a reason for that!)
So, all in all, Braid and World of Goo p0wn all.
Moe out.

awesome · braid · design · puzzles · world of goo
No comments · Posted by Vince in Uncategorized on Aug/4/09
Okay, okay, I know this is a day late, but that’s because I have &%$# hNHISOC^%&&b6 9 te6f!!1SWINE FLU! (Okay, okay, H1N1). But enough about me and my *sniffle* heartbreakking illness, let’s get down to In-Corp.
Recently, I’ve been wondering: how does 2d Boy do it?? They put so much creativity, so much brains, so much depth into World of Goo… and yet thay did it in two years and a few months, the goal time for In-Corp.
Maybe I just need more motivation. I dunno, though…

awesome · billius weasley · cartoon · images · innovation corporation · on the road to awesome · radishes
No comments · Posted by Vince in A Touch of Insanity posts on Jun/7/09
Now I feel happy. I have finally finished every feature of the blog.
(happy!)
Well, I guess I’d better get working on the game… (now known as Innovation Corporaion)… sigh…
No comments · Posted by Vince in Uncategorized on Jun/4/09



