TAG | a touch of insanity
Check it out in all its humorous and informative glory:
42 · 6 times 9 · a touch of insanity · awesome · blog · video · vlog
2 Comments · Posted by Vince in A Touch of Insanity posts, Games posts on Apr/27/10
It’s a mini-vlog! Tell me if you think my amazing special effects skills ramped up the quality. I’ve got one relevant to AToI coming tomorrow.
Tip: Don’t watch this fullscreen. My lips look weird.
42 · 6 times 9 · a touch · a touch of insanity · video · vlog
15 Comments · Posted by Vince in A Touch of Insanity posts, Games posts on Mar/30/10
And from the ashes or something, there was this:
a touch of insanity · music · vlog
6 Comments · Posted by Vince in A Touch of Insanity posts, Games posts on Mar/14/10
Hello, everyone! After two long months (of trying to beat the second level of Bit.Trip Core) I’m back! As they’ve told you imaginary readers, we have two new 3d animator/programmers: Nick and Seth Welna! They remade this website over the past few weeks. At the moment, they’re experimenting with Unity. Also, there’s the Pyshics Blocks and the Mystery RPG. Coming whenever.
Okay, so about that picture. I think, in that picture, I represent A Touch of Insanity. The fence represents my incredible procrastination, and me getting into the neighbor’s yard to give their 15-year old arthritic Golden Retriever food? Maybe? Okay, I guess not. I just kinda wanted to include that picture, because I think it’s a kind of some Gary Larson-style humor.
Anyways.
I have decided I will do a blog post once a week, alternating between these post subjects:
1) The creation of A Touch of Insanity
2) GameWay Studios in general
3) Gaming in general
4) Random crap
So, yeah. Expect me to make my next post on Saturday.Or something. Bye.
By the way, I think I may have given a bit of awesome to my brother…
“I’ll get you this time, geckos!”
Update: Also, BEST 404 PAGE EVER.
a touch of insanity · awesome · bit.trip · failure · nick and seth
4 Comments · Posted by Vince in A Touch of Insanity posts, Games posts, Gameway Studios in general on Feb/28/10
Okay, I’m not typing this in. I’m down in my basement, watching Ryan Seacrest. I hope that’s how you spell it.
But enough on me using the “Schedule Publish” feature. After extensive research taking the ratio of levels X how long it takes to make a level taking a random guess, I’m ready to announce the final release date of AToI: 6/1/11. I imagine it’ll take me at least until 8/10 to finish the animation, then until 4/11 to finish the programming. Then I have to pad my resumé. And promotion. So, just to clarify: this may not be the release date. This is the LATEST release date I will allow myself.
a touch of insanity · delays · release date
3 Comments · Posted by Vince in A Touch of Insanity posts, Uncategorized on Dec/31/09
Okay, everyone! This is (Vince/SPARTAAA!!!) I have some updates and explanations…
1) If you’re wondering about our last post, that’s from Duncan. Our composer. Just to warn you, he won’t write any “normal” blog posts. Ah well.
2) Innovation Corporation programming just screeched to a very abrupt halt as my mother forbade me from purchasing Mac OS X Snow Leopard until after Christmas, which is required to run XCode (in turn required to run GCC). Also, we’re having some other delays, so don’t expect our 1/1/11 planned release date to make it. Maybe it will, but maybe not. I still plan to finish it by the end of middle school (sometime around 6/10/11).
3) It’s not Innovation Corporation anymore!! Upon finding that innovationcorporation.com was taken, I changed the name to A Touch of Insanity, and purchased the domain immediately.
4) To prevent said delays in item #2, I may use a pre-made physics engine (like ODE, 2dBox, and those kind of things).
Well, so long…
a touch of insanity · communist · composer · delays · programming
5 Comments · Posted by Vince in A Touch of Insanity posts on Dec/6/09



