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	<title>Gameway Studios</title>
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	<link>http://www.gamewaystudios.com</link>
	<description>An indie game making company&#039;s website</description>
	<lastBuildDate>Thu, 29 Jul 2010 21:07:27 +0000</lastBuildDate>
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		<title>voice acting</title>
		<link>http://www.gamewaystudios.com/2010/07/29/voice-acting/</link>
		<comments>http://www.gamewaystudios.com/2010/07/29/voice-acting/#comments</comments>
		<pubDate>Thu, 29 Jul 2010 21:07:27 +0000</pubDate>
		<dc:creator>Luke</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.gamewaystudios.com/?p=451</guid>
		<description><![CDATA[it all started when i was playing pheonix wright at vinces house when i started saying what they were saying&#8230; it was godly&#8230; i looked fatter than normal&#8230; black makes me look fat&#8230; where was i? oh yeah, vince than hired me as voice actor and my pay was raised to 15%&#8230; yeah&#8230; bye.]]></description>
			<content:encoded><![CDATA[<p>it all started when i was playing pheonix wright at vinces house when i started saying what they were saying&#8230; it was godly&#8230; i looked fatter than normal&#8230; black makes me look fat&#8230; where was i? oh yeah, vince than hired me as voice actor and my pay was raised to 15%&#8230; yeah&#8230; bye.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>finally</title>
		<link>http://www.gamewaystudios.com/2010/07/29/finally/</link>
		<comments>http://www.gamewaystudios.com/2010/07/29/finally/#comments</comments>
		<pubDate>Thu, 29 Jul 2010 20:55:33 +0000</pubDate>
		<dc:creator>Luke</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.gamewaystudios.com/?p=449</guid>
		<description><![CDATA[finally i can get into my account after being blocked for about 5 monthes i have alot of relevent things to post. p.s. nick and seth if either of you had any thing to do with this&#8230; give me some time to think of a plausble threat: A.) the nuce B.) burn you at the [...]]]></description>
			<content:encoded><![CDATA[<p>finally i can get into my account after being blocked for about 5 monthes i have alot of relevent things to post.</p>
<p>p.s. nick and seth if either of you had any thing to do with this&#8230; give me some time to think of a plausble threat: A.) the nuce B.) burn you at the stake or C.) force you into 1000 years of hard labor working for me. plaese help me decide there fate  </p>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Spam</title>
		<link>http://www.gamewaystudios.com/2010/07/28/spam/</link>
		<comments>http://www.gamewaystudios.com/2010/07/28/spam/#comments</comments>
		<pubDate>Wed, 28 Jul 2010 15:32:06 +0000</pubDate>
		<dc:creator>Site Admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.gamewaystudios.com/?p=446</guid>
		<description><![CDATA[As of today all nonsense comments will be marked as spam. if they have some constructive things i will post those in the comments.]]></description>
			<content:encoded><![CDATA[<p>As of today all nonsense comments will be marked as spam. if they have some constructive things i will post those in the comments.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamewaystudios.com/2010/07/28/spam/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Vince you win.</title>
		<link>http://www.gamewaystudios.com/2010/05/06/vince-you-win/</link>
		<comments>http://www.gamewaystudios.com/2010/05/06/vince-you-win/#comments</comments>
		<pubDate>Fri, 07 May 2010 00:50:57 +0000</pubDate>
		<dc:creator>Site Admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.gamewaystudios.com/?p=434</guid>
		<description><![CDATA[I gave you admin account abilities. Use them wisely. p.s. i can take them away at any point.]]></description>
			<content:encoded><![CDATA[<p>I gave you admin account abilities. Use them wisely.</p>
<p>p.s. i can take them away at any point.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>It&#8217;s&#8230; an actually humorous and informative ATOI video blog!! (In my opinion, at any rate)</title>
		<link>http://www.gamewaystudios.com/2010/04/27/paradoxed/</link>
		<comments>http://www.gamewaystudios.com/2010/04/27/paradoxed/#comments</comments>
		<pubDate>Wed, 28 Apr 2010 01:16:44 +0000</pubDate>
		<dc:creator>Vince</dc:creator>
				<category><![CDATA[A Touch of Insanity posts]]></category>
		<category><![CDATA[Games posts]]></category>
		<category><![CDATA[42]]></category>
		<category><![CDATA[6 times 9]]></category>
		<category><![CDATA[a touch of insanity]]></category>
		<category><![CDATA[awesome]]></category>
		<category><![CDATA[blog]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[vlog]]></category>

		<guid isPermaLink="false">http://www.gamewaystudios.com/?p=431</guid>
		<description><![CDATA[Check it out in all its humorous and informative glory:]]></description>
			<content:encoded><![CDATA[<p>Check it out in all its humorous and informative glory:</p>
<p><a href="http://www.gamewaystudios.com/2010/04/27/paradoxed/"><em>Click here to view the embedded video.</em></a></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Some Times! (cymbal)</title>
		<link>http://www.gamewaystudios.com/2010/04/12/ba-doom-chhhh/</link>
		<comments>http://www.gamewaystudios.com/2010/04/12/ba-doom-chhhh/#comments</comments>
		<pubDate>Mon, 12 Apr 2010 23:23:52 +0000</pubDate>
		<dc:creator>Vince</dc:creator>
				<category><![CDATA[A Touch of Insanity posts]]></category>
		<category><![CDATA[Games posts]]></category>

		<guid isPermaLink="false">http://www.gamewaystudios.com/?p=429</guid>
		<description><![CDATA[Hello, people. Nick and Seth want to actually start having a budget, so I decided to lay out a rigid schedule for A Touch of Insanity. If I procrastinate, Nick and Seth, I&#8217;m handing this company over to Luke. (I think that&#8217;ll be sufficient motivation.) So, here it goes: 8/30/10: Beta period begins 11/11/10: Pre-ordering [...]]]></description>
			<content:encoded><![CDATA[<p>Hello, people. Nick and Seth want to actually start having a budget, so I decided to lay out a rigid schedule for A Touch of Insanity. If I procrastinate, Nick and Seth, I&#8217;m handing this company over to Luke. (I think that&#8217;ll be sufficient motivation.) So, here it goes:</p>
<p>8/30/10: Beta period begins</p>
<p>11/11/10: Pre-ordering becomes possible</p>
<p>11/11/10: 6-level demos are released to all pre-orderers</p>
<p>2/1/11: 12-level demos are released to all pre-orderers</p>
<p>2/1/11: 6-level demos are released to the public</p>
<p>4/1/11: 24-level demos are released to all pre-orderers</p>
<p>4/1/11: 12-level demos are released to the public</p>
<p>6/11/11: The game releases!</p>
<p>6/11/11: 24-level demos are released to the public</p>
<p>Note: All the 1s and 11s are in honor of our fallen original planned release, rest its soul.</p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Hey, Everyone!</title>
		<link>http://www.gamewaystudios.com/2010/03/30/hey-everyone/</link>
		<comments>http://www.gamewaystudios.com/2010/03/30/hey-everyone/#comments</comments>
		<pubDate>Wed, 31 Mar 2010 03:30:28 +0000</pubDate>
		<dc:creator>Vince</dc:creator>
				<category><![CDATA[A Touch of Insanity posts]]></category>
		<category><![CDATA[Games posts]]></category>
		<category><![CDATA[42]]></category>
		<category><![CDATA[6 times 9]]></category>
		<category><![CDATA[a touch]]></category>
		<category><![CDATA[a touch of insanity]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[vlog]]></category>

		<guid isPermaLink="false">http://www.gamewaystudios.com/?p=421</guid>
		<description><![CDATA[It&#8217;s a mini-vlog! Tell me if you think my amazing special effects skills ramped up the quality. I&#8217;ve got one relevant to AToI coming tomorrow. Tip: Don&#8217;t watch this fullscreen. My lips look weird.]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s a mini-vlog! Tell me if you think my amazing special effects skills ramped up the quality. I&#8217;ve got one relevant to AToI coming tomorrow.</p>
<p>Tip: Don&#8217;t watch this fullscreen. My lips look weird.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="500" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/OE4GEtO3248&amp;hl=en_US&amp;fs=1&amp;color1=0x402061&amp;color2=0x9461ca" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/OE4GEtO3248&amp;hl=en_US&amp;fs=1&amp;color1=0x402061&amp;color2=0x9461ca" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
]]></content:encoded>
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		<slash:comments>15</slash:comments>
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		<title>Hello.</title>
		<link>http://www.gamewaystudios.com/2010/03/26/hello/</link>
		<comments>http://www.gamewaystudios.com/2010/03/26/hello/#comments</comments>
		<pubDate>Sat, 27 Mar 2010 02:04:36 +0000</pubDate>
		<dc:creator>Vince</dc:creator>
				<category><![CDATA[Games in general]]></category>
		<category><![CDATA[Games posts]]></category>

		<guid isPermaLink="false">http://www.gamewaystudios.com/?p=415</guid>
		<description><![CDATA[New poll. Braid Speed Run Time: 44:52.52. YES. Should Vince Make More Vlogs? (polls)]]></description>
			<content:encoded><![CDATA[<p>New poll.</p>
<p>Braid Speed Run Time: 44:52.52.</p>
<p>YES.<br />
<script type="text/javascript" language="javascript"
  src="http://static.polldaddy.com/p/2963180.js"></script><br />
<noscript><br />
 <a href="http://answers.polldaddy.com/poll/2963180/">Should Vince Make More Vlogs?</a><br/><br />
 <span style="font:9px;">(<a href="http://www.polldaddy.com">polls</a>)</span><br />
</noscript></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>Universal Appeal: A Weird Look at Puzzles and Platforming</title>
		<link>http://www.gamewaystudios.com/2010/03/21/universal-appeal-a-weird-look-at-puzzles-and-platforming/</link>
		<comments>http://www.gamewaystudios.com/2010/03/21/universal-appeal-a-weird-look-at-puzzles-and-platforming/#comments</comments>
		<pubDate>Sun, 21 Mar 2010 21:14:37 +0000</pubDate>
		<dc:creator>Vince</dc:creator>
				<category><![CDATA[Games in general]]></category>
		<category><![CDATA[Games posts]]></category>
		<category><![CDATA[42]]></category>
		<category><![CDATA[6 times 9]]></category>
		<category><![CDATA[base 13]]></category>
		<category><![CDATA[challenge]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[i can has]]></category>
		<category><![CDATA[puzzles]]></category>
		<category><![CDATA[typing in pointless tags because i can]]></category>

		<guid isPermaLink="false">http://www.gamewaystudios.com/?p=410</guid>
		<description><![CDATA[I&#8217;ve noticed that, nowadays, there is not much variety in the challenge level of your standard, mass-production game: only easy (e.g. Wii Sports Resort) and medium (e.g. nearly anything you care to mention), and I&#8217;ve been lying awake at night, thinking about why that is. It&#8217;s not like it&#8217;s a major, pressing issue, just that [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve noticed that, nowadays, there is not much variety in the challenge level of your standard, mass-production game: only easy (e.g. Wii Sports Resort) and medium (e.g. nearly anything you care to mention), and I&#8217;ve been lying awake at night, thinking about why that is. It&#8217;s not like it&#8217;s a major, pressing issue, just that I&#8217;m a slight insomniac, and need something to think about in those hundred or so minutes before I finally manage to fall asleep. Anyways, I realized quickly that there&#8217;s not much of a market for impossible games, and they&#8217;re a massive risk for publishers. After thinking about it, though, I began to create an analytical chart in my head, which consists of four categories of puzzle difficulty, four of timing/mechanics difficulty, and four types of gamers. To be honest, I just really like powers of two. Anyways, the four types of puzzle difficulty are:</p>
<p>1. Synapse Destroyer. These are the games that consist of no thinking, just mindless jumping or whacking things like a deranged lunatic. Like sports games.</p>
<p>2. Slight. These are the games that <em>have</em> puzzles, it&#8217;s just not part of the main mechanic. Nearly all Mario games go here.</p>
<p>3. Thinkers. These are where you are constantly faced with puzzles, usually ranging in difficulty. World of Goo would be an example.</p>
<div class="wp-caption alignnone" style="width: 356px"><img class="    " title="Portal" src="http://fc04.deviantart.com/fs27/i/2008/041/1/e/Relatively_Portal_by_linkitch.jpg" alt="" width="346" height="484" /><p class="wp-caption-text">At first Portal seems confusing and impossible, but once you get used to it, it moves to the high end of Level 3.</p></div>
<p>4. OH MY CRAP. There are some games that just seem to demand that you think, think, and keep on thinking. Also, these games steadfastly refuse to let your brain stop churning for one second. The obvious example, of course, would be <a title="Holy Crap!" href="http://www.youtube.com/watch?v=uqtSKkyJgFM" target="_blank">Braid</a>. (I got 52:11 on the speed run! YES!)</p>
<p>Then, there&#8217;s gameplay challenges, by which I mean: how hard is it to destroy the mustache? Is it so freaking impossible to make that jump between moving platform number 17 to number 18? Basically, how near are you driven to suicide?</p>
<p>1. Blank. In this, there are nearly no gameplay challenges. These are usually accompanied by Level 3/4 puzzles. Or Dora, of course.</p>
<p>2. A Little Bit. This is where there are a few challenges, but not too many.</p>
<p>3. Getting Hard. This is where Mario comes in to the gameplay aspect of challenge.</p>
<p>4. (suicide). This is where you keep trying, over and flippin&#8217; over, to make the jump. If the game doesn&#8217;t have some great, addicting gameplay, it&#8217;s doomed. Think <a title="Oh My Llama" href="http://www.youtube.com/watch?v=IcaZDuxXkIM" target="_blank">Bit.Trip Core</a>.</p>
<p>And, then, there are the gamers, the most important part of gaming.</p>
<p>1. The Casual (35%). These people can be anybody from a middle-aged guy who occasionally plays a bit on the computer to an old lady. Generally, they&#8217;re all willing to try anything in the first two levels of anything and about half of them will venture into level three.</p>
<p>2. The Average (15%). These are the people who are fairly willing to try anything in the first three categories, and about half of the fourth.</p>
<p>3. The Hardcore (25%). Hardcore gamers will pretty much try any game, although not so much in the first category of gameplay.</p>
<p>4. The Puzzle Gamer (25%). Puzzle gamers will only play games with level 3/4 puzzles, and maybe the upper half of 2&#8242;s.</p>
<p>So, uh&#8230; I&#8217;m should make a chart, but it&#8217;s almost time for dinner&#8230; hm&#8230;</p>
<p style="text-align: center;">[please insert chart and conclusion here.]</p>
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		<slash:comments>6</slash:comments>
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		<item>
		<title>Kingsisle and Wizard101</title>
		<link>http://www.gamewaystudios.com/2010/03/16/kingisle-and-wizard101/</link>
		<comments>http://www.gamewaystudios.com/2010/03/16/kingisle-and-wizard101/#comments</comments>
		<pubDate>Tue, 16 Mar 2010 20:48:56 +0000</pubDate>
		<dc:creator>Seth</dc:creator>
				<category><![CDATA[Games posts]]></category>
		<category><![CDATA[Kingsisle]]></category>
		<category><![CDATA[Wizard101]]></category>

		<guid isPermaLink="false">http://www.gamewaystudios.com/?p=404</guid>
		<description><![CDATA[I emailed Kingsisle regarding Wizard101; an MMORPG by them. Wizard101 is an awesome game and being a 3D game Designer with plans to a RPG and a MMO I just had to ask them some questions and they replied! &#8220;Thank you for your interest in Wizard101. Products used in the making of Wizard101 are listed [...]]]></description>
			<content:encoded><![CDATA[<p>I emailed Kingsisle regarding Wizard101; an MMORPG by them. Wizard101 is an awesome game and being a 3D game Designer with plans to a RPG and a MMO I just had to ask them some questions and they replied!</p>
<blockquote><p>&#8220;Thank you for your interest in Wizard101.</p>
<p>Products used in the making of Wizard101 are listed in the credits, which can be accessed from the Options menu in the game.</p>
<p>Wizard101 uses the Gamebryo Engine.<br />
Our artists and designers use 3d Studio Max.<br />
Our sound designers use Miles Sound System.</p>
<p>Our animators use the Open Dynamics Engine.</p>
<p>We also use several in-house developed proprietary tools for implementation.</p>
<p>For information on each of those products, please use a search engine to search for those individual companies.</p>
<p>See you in the Spiral!</p>
<p>~Professor Greyrose&#8221;</p></blockquote>
<p>Awesome Right!? Anyway that&#8217;s all I had to say.</p>
<p>-Seth</p>
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		<slash:comments>2</slash:comments>
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