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On The Road To Awesome (Part 4): The Puzzles of In-Corp

Impossible Puzzle

Hi, this is Vince here.

So it wasn’t “tomorrow”, but then again, it’s never tomorrow. It’s always today.

So, anyways, as the title suggests, this post is about the puzzles of Innovation Corporation, and some stuff about frustration.

Like practically all game creators, I want this game to be challenging, but not frustrating. Basically, I want it to not be like this, but not like this, either. Maybe like this… that’s pretty delicious. I do like transportation. And innovation. And horizontal committees, for that matter.

Actually, I try to make all my puzzles feel like World of Goo puzzles. Maybe I should hire Kyle Gabler. I wonder what his fee would be.

P.S. I’m working on “The Indie Game Song”! Here’s a little bit!

Welllllllllllllll…

Most of Edmund’s games are free

And Gabler’s got that awesome goatee!

Well, maybe it’s not really a goatee at all,

But… um… mall?

It’s a work in progress.

Success!

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